Generally this means that the USSR is more than happy to get the one battleground coup per turn, and keep DEFCON at 2 otherwise. Coups in battleground countries are so vital that both sides naturally gravitate towards DEFCON 2. In most games of Twilight Struggle, DEFCON is deliberately kept at 2 nearly all the time. It’s a very important rule because it ties directly into the paranoia and brinksmanship of Cold War doctrine. It doesn’t matter who “caused” it: if it happened on your watch, you’re responsible for humanity’s destruction. One of the most important rules in Twilight Struggle is that you lose the game if DEFCON drops to 1 on your turn.
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